Manor Lords Early Game Checklist – Best Things to Do First

Do you want to have better starts and upgrade your town as quickly as possible? In that case, scroll down and start reading ourearly game checklist of the best things to do first in Manor Lords, and you’ll quickly become a top-tier lord.

Best Things to Do First in Manor Lords

1. Make Basic Production Buildings

As you dive into your Manor Lords run, you should first make the essential early gameproductionbuildings, which are theLogging Camp, theForager Hut, theHunting Camp, theWoodcutter’s Lodge, and theTannery(lowest priority). Those will keep your people fed, clothed, and warm, preparing you for the next steps indevelopment.

2. Make Burgage Plots

Once you stockpile enough timber, it’s time to start making your firstBurgage Plots. I say aim for10 at minimumso you can house both the starting five families and another five to boost your production. Of course, make a well and a market, too, so your people can buy the goods you produce and meet the requirements for upgrading burgage plots.

3. Get Trade Logistics and Better Deals

Next, getting theBetter DealsandTrade Logisticsdevelopments is crucial for the early game in Manor Lords. If you do these first, you’ll make trading actually profitable. All imports will be ten gold cheaper, and route establishment will become cheaper, too.

4. Start Trading and Exporting Rooftiles

Now, it’s time you starttradingand getting some cash in. Trading is one of the most essential mechanics in Manor Lords, and the sooner you master it, the better off you’ll be. My suggestion is tostart exporting planks at first, but as soon as you get enough money, startimporting clayand thenmakeroof tileswith the Clay Furnace. Then, export those for massive profits.

5. Build Industry Buildings and Foresters’ Huts

You’re now done with the essentials, and it’s time you start making your town completely self-sufficient. To do that, you’ll first needForester’s Huts. These will enable you toinfinitely chop down woodas these guys will replant whatever your loggers have managed to take down. Also, make any other necessary industry buildings, like theCharcoal Kiln(requires a development point) and theBloomery.

6. Build Storehouses and Granaries

TheStorehouseand theGranarymight seem like simple buildings, but they have asecret function. If it happens that even though you have enough resources, not all of them are being sold on the market, it’s because you didn’t assign anyone to these two buildings! Had you done so, those families wouldspeed up the market, fulfilling the needs of all your burgage plots and allowing you to upgrade them.

7. Expand Your Retinue and Get Weapons

Lastly, you’ll want to upgrade your retinue. With gold, you’re able to hireMen-at-Armsfor50 goldeach, and these will be your strongest warriors. You can get more retinue space by constructing aManorandGarrison Tower. I advise you to upgrade their armor, too, as it’s not expensive.

What Not to Do Durign Early Game of Manor Lords

Don’t build walls! In fact, don’t build anyfortificationin Manor Lords, neither early on or in the late game. They are bugged and will bug out your whole town, too. Plus, they cost soo much to construct that it’s hardly worth it the trouble. If you really want to do a fort, make it outside of all your other buildings, and make sure that the Manor is in the same place as the walls.

Well, that does it for this guide on what to do first during the early game in Manor Lords. If you need help with something elsein-game, be sure to check out all the other stuff we host here on Twinfinite, including our handy guide onfarming influence.

View of a village in Manor Lords

Production building menus in Manor Lords

Burgage plot placement in Manor Lords

Development menu in Manor Lords

Trading post menu in Manor Lords