The Best Arc Warlock Fallen Sunstar Build in Destiny 2 Season of the Deep

Destiny 2 players have been keeping a close eye on the Fallen Sunstar Exotic, with many people believing it would rise to prominence this season thanks to changes to the game. Season of the Deep has really supercharged this spikey helmet, allowing Arc Warlocks to make a name for themselves again.

With this build, we can take advantage of synergies between Aspects, Fragments, Exotics, and Mods to turn us into a moving generator, throwing out Arc damage, healing our allies, and surviving the kind of incoming damage that would have sent old Arc Warlocks to the respawn screen.

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Best Arc Warlock with Fallen Sunstar Build in Destiny 2

In this build, the weapons are pretty much up to you, to a degree. I would strongly suggest leaning hard into an Exotic that will do heavy single-target damage, however. I’m falling in love with an option that might surprise some people, but we will cover that later.

If you already know a lot about Destiny 2 build crafting and don’t need to run through the reasons and mechanics behind any of my options, you may just jump to the end for a quick summary of everything I have chosen. Just click the Take Me To The Summary link below.

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Build Breakdown

The central element of this build is that we are aiming for high up-time on our abilities and managing to do it while maintaining a surprising amount of survivability, thanks toIonic Traces. This build has been through some pretty tough content, and it has managed to stay right in the middle of the fight and pull off some clutch saves for my team.

We’ll be using healing rifts, smart use of resistances, and clever healing mechanics to survive big hits while also ensuring we are constantly putting out plenty of damage with a rotating cycle of abilities. Prepare to spam your rifts to keep your team safe, and you’ll be locking down the map with plentiful grenades, and wiping huge groups of enemies with ease thanks toJolt. We’ll also be taking advantage ofAmplifiedto give us more survivability and more damage. We’ll also be making plenty ofOrbs of Powerto keep our team topped up with their own Supers.

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Exotic Weapons and Armor, Legendary Weapons

Exotic Armor – Fallen Sunstar

The Fallen Sunstar comes with the perk Ionic Conductor. This improves Ionic Traces, making them travel faster toward you while also giving you far more ability energy from them. Each Ionic Trace (they look like little slivers of Arc energy crawling across the ground toward you) will give you25% of your melee energy,25% of your grenade energy, and30% of your class ability energy.

Exotic Weapon – Activity Dependant

The Exotic you use should really lean into single-target damage. Your overall kit and ability uptime means that mobs are not going to be a problem, but you will want to be able to turn up the damage against a Champion or boss if you need to. I have been usingGrand Overture, an Arc Slug Heavy Machine Gun that you’re able to charge with up to 20 projectiles and then instantly dump them all into a target.

The slow rate of fire seems to put people off, and agile enemies can dodge a few rounds, but the damage potential from this thing is tremendous. I like to charge it up on the yellow bars that I run into, easily melting them, then I set up the volley and just stow the weapon until I need it.

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Legendary Weapons

An Arc Legendary weapon is quite important, and I have once again been relying on myIkelos SMGwith Voltshot, an easy way to Jolt enemies, create Orbs thanks to my Siphon Mod (more on that later), and just generally take advantage of Arc surges that might be on during certain playlists. I would strongly advise that if you haven’t used your Exotic for high single-target damage, you add something to your loadout now to do it. ARocket Launchermight just do the trick, or aLinear Fusion Rifleif you have something that hits hard enough.

I have also been running a Special weapon, giving me an easy way to quickly take out some enemies and maybe even force some Heavy Ammo drops if I need them. Shotguns have fantastic ammo economy for making this happen, and running something with theLead From Goldperk will help keep your Special Ammo topped up every time you get Heavy Ammo.

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Super and Abilities

Super – Chaos Reach

Chaos Reach got a 25% buff moving into Season of the Deep and gives us another part of our kit that can chunk tougher targets. Combine this with the Thunderous Retort mod from our Artifact that gives us a huge damage boost while Amplified and Chaos Reach can really get it done. I’d only switch to Stormdancer if you really needed to be able to perform a miracle on the ad clear front.

Related:The Best Titan Arc Heart of Inmost Light Build in Destiny 2

For aspects, we will be runningArc SoulandElectrostatic Mind. They will play very nicely into our choices so far and will also allow us to pick four Arc Fragments to really perfect our build.

Now, the Fragments. These can be purchased from Ikora in the Tower if you do not have access to all of them yet. Some of them will be optional, meaning you can pick whichever one suits your needs.

Artifact Mods

Our Artifact Mod choices will be pretty self-explanatory, leaning hard into the Arc mods. Other than that, make sure you have any Champion Mods that you need.

Armor Mods

The armor mods are what really tie the build together, so newer players should be prepared to put some time into upgrading and even Masterworking their armor.

Feel free to select any additional Stat mods for your first column. Ideally, you’d get as close to 100 inResilienceand 100 inDisciplineas you can. Resilience allows you a degree of damage reduction, while Discipline cuts down your Grenade cooldown.

Build Summary

And, that’s it. This build has managed to survive the new dungeon with flying colors. In fact, I only ever died to mechanics such as the air running out or the bosses. I never went down to the mobs, no matter how fierce things got.